Página 1 de 1

100 balones de la pagina principal

NotaPublicado: Vie Feb 25, 2005 4:02 pm
por pereacrack
¿como se meten en el kitserver? :? [/i]

NotaPublicado: Vie Feb 25, 2005 8:26 pm
por pradoperez
si l pones en "kits y caras"...poco t van ayudar!!!! llevo este post a su foro.

NotaPublicado: Sab Feb 26, 2005 12:28 pm
por agl
Me pasa lo mismo q a pereacrack. ¿Como se meten balones en el kitserver? 8O

NotaPublicado: Sab Feb 26, 2005 12:32 pm
por elluterio
Se pueden o no meter balones en el kitserver...?????
A mi me da q no....nada pone de eso en el readme del programa......y las "hotkeys" utilizadas q nombran solo son para los equipajes...

Alguien lo aclara?? no sera q son balones sin mas para meterlos como siempre en el 0_text????

Aclararlo porfavor....q para ser una descarga de la pagina principal creo q ha sembrado bastantes dudas ¡¡

NotaPublicado: Sab Feb 26, 2005 3:22 pm
por TUAN
yo tampoco se como se meten en el kitserver haber si alguien lo explica por qu eno hay manera.

NotaPublicado: Sab Feb 26, 2005 5:03 pm
por itruloy
yo de las balones paso, me tengo que conformar con el roteiro porque los que ponga no se ven :cry:

NotaPublicado: Sab Feb 26, 2005 5:40 pm
por CeNa
weno, lo saq del readme del kit server :?


6. BALL CONFIGURATION
---------------------

Inside KDB, there is also a folder called "balls". Place extra ball files
into that directory. For each extra ball you must add a section in
attrib.cfg file, like this:

[name of the ball]
ball.model = <filename>
ball.texture = <filename>

where "name of the ball" is what will be displayed by KitServer as the
ball's label; ball.model specifies which file contains the 3d-model of the
ball, and ball.texture specifies the texture file.

For ball texture, you can either use BIN file (compressed texture) - which
is how the ball textures are usually distributed by ball-makers. Or you
can use a 256x256 8bit color BMP file (uncompressed texture). This feature
is something that may be useful to ball-makers as a quick-test tool for
tweaking the ball texture.

See KDB/balls/attrib.cfg file for example ball configurations.


7. HOT-KEYS
-----------

To select extra kits or balls, you will need to press "hot-keys"
on keyboard. Defaults are:

"1" - switches home player kit
"2" - switches away player kit
"3" - switches home goalkeeper kit
"4" - switches away goalkeeper kit
"V" - selects previous extra ball
"B" - selects next extra ball
"R" - selects random extra ball
"C" - resets ball selection back to "game choice".

The keys are defined in kserv.cfg file, which is a simple text file
that can be either modified manually (in Notepad, for example), or
you can use a GUI program: kctrl.exe. Using kctrl.exe allows for easy
re-mapping of hot-keys, but some (advanced) options cannot be modified
with kctrl.exe. For example, to change the value of "kit.useLargeTexture"
you will need to manually edit kserv.cfg.

siq es muy facil suerte :wink:

NotaPublicado: Sab Feb 26, 2005 7:35 pm
por pereacrack
CeNa escribió:weno, lo saq del readme del kit server :?


6. BALL CONFIGURATION
---------------------

Inside KDB, there is also a folder called "balls". Place extra ball files
into that directory. For each extra ball you must add a section in
attrib.cfg file, like this:

[name of the ball]
ball.model = <filename>
ball.texture = <filename>

where "name of the ball" is what will be displayed by KitServer as the
ball's label; ball.model specifies which file contains the 3d-model of the
ball, and ball.texture specifies the texture file.

For ball texture, you can either use BIN file (compressed texture) - which
is how the ball textures are usually distributed by ball-makers. Or you
can use a 256x256 8bit color BMP file (uncompressed texture). This feature
is something that may be useful to ball-makers as a quick-test tool for
tweaking the ball texture.

See KDB/balls/attrib.cfg file for example ball configurations.


7. HOT-KEYS
-----------

To select extra kits or balls, you will need to press "hot-keys"
on keyboard. Defaults are:

"1" - switches home player kit
"2" - switches away player kit
"3" - switches home goalkeeper kit
"4" - switches away goalkeeper kit
"V" - selects previous extra ball
"B" - selects next extra ball
"R" - selects random extra ball
"C" - resets ball selection back to "game choice".

The keys are defined in kserv.cfg file, which is a simple text file
that can be either modified manually (in Notepad, for example), or
you can use a GUI program: kctrl.exe. Using kctrl.exe allows for easy
re-mapping of hot-keys, but some (advanced) options cannot be modified
with kctrl.exe. For example, to change the value of "kit.useLargeTexture"
you will need to manually edit kserv.cfg.

siq es muy facil suerte :wink:



Si me lo explicas un pelin mejor te lo agradeceria.... :wink: